LightBus/LuaServer
Zugriff
Der Server ist (zur Zeit) auf brickme.nok.lab im Neotopia-Netzwerk auf TCP Port 1167 erreichbar.
Man kann ihm Lua-Code schicken, der dann ausgeführt wird (jajaja, unsicher, blablabla, aber lustig).
Dokumentation der Lua-API
LBUS: busmaster: host: example network effect server This implements an effect server (srv.lua) which listens on TCP port 1167 and waits for Lua code there. An API is presented that allows to send animation functions (effects) to the server which it will then run. Uses LJSyscall for implementing the server functionality. API is accessible for the functions in the "api" variable. It offers the following methods: api:set(x, y, r, g, b, alpha) set Pixel at x, y to the values r, g, b using alpha value api:effect_list() return a list of currently loaded/active effects api:effect_add(prio, name, effect) add an effect effect is a function: function(time, data) when called by the server in distinct intervals, time is the current time (in seconds), data is a table containing data that can be configured at runtime (see api:effect_set()) api:effect_del(name) remove an effect api:effect_set(name, data_name, value) set an effect's data_name value
Siehe zur Implementation https://github.com/hwhw/stm32-projects/blob/master/lbus_usb_master/host_tools/luajit/srv.lua
Beispiele für Lua-Code, den man an den Server schicken kann, finden sich hier: https://github.com/hwhw/stm32-projects/tree/master/lbus_usb_master/host_tools/luajit/srv_effects