LightBus/LuaServer
Zugriff
Der Server ist (zur Zeit) auf brickme.nok.lab im Neotopia-Netzwerk auf TCP Port 1167 erreichbar.
Man kann ihm Lua-Code schicken, der dann ausgeführt wird (jajaja, unsicher, blablabla, aber lustig).
Dokumentation der Lua-API
LBUS: busmaster: host: example network effect server
This implements an effect server (srv.lua) which listens on TCP
port 1167 and waits for Lua code there. An API is presented that
allows to send animation functions (effects) to the server which
it will then run.
Uses LJSyscall for implementing the server functionality.
API is accessible for the functions in the "api" variable. It
offers the following methods:
api:set(x, y, r, g, b, alpha)
set Pixel at x, y to the values r, g, b using alpha value
api:effect_list()
return a list of currently loaded/active effects
api:effect_add(prio, name, effect)
add an effect
effect is a function:
function(time, data)
when called by the server in distinct intervals, time is the
current time (in seconds), data is a table containing data
that can be configured at runtime (see api:effect_set())
api:effect_del(name)
remove an effect
api:effect_set(name, data_name, value)
set an effect's data_name value
Siehe zur Implementation https://github.com/hwhw/stm32-projects/blob/master/lbus_usb_master/host_tools/luajit/srv.lua Beispiele für Lua-Code, den man an den Server schicken kann, finden sich hier: https://github.com/hwhw/stm32-projects/tree/master/lbus_usb_master/host_tools/luajit/srv_effects